Mozilla is Unlocking the Power of the Web as a Platform for Gaming

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Mozilla, a non-profit organization dedicated to promoting openness, innovation and opportunity on the Web, is advancing the Web as the platform for high-end game development. With Mozilla’s latest innovations in JavaScript, game developers and publishers can now take advantage of fast performance that rivals native while leveraging scale of the Web, without the additional costs associated with third-party plugins. This allows them to distribute visually stunning and performance intensive games to billions of people more easily and cost effectively than before.

To make these advancements, Mozilla developed a highly-optimized version of JavaScript that supercharges a developer’s gaming code in the browser to enable visually compelling, fast, 3D gaming experiences on the Web. With this technology we are also opening up the path for 3D Web-based games on mobile as JavaScript performance continues to close the gap with native.

Today, we are excited to unlock this technology for high-performance games, by teaming up with Epic Games. By leveraging this new JavaScript optimization technology, Mozilla has been able to bring Epic’s Unreal Engine 3 to the Web. With this port, developers will soon be able to explore limitless possibilities when it comes to porting their popular gaming titles to the Web.

Mozilla was able to recently prove the Web is capable of being a compelling gaming platform with its BananaBread game demo, which is built using Web technologies Mozilla pioneered, including WebGL, Emscripten and now asm.js. The demo shows how high-end games can easily be ported to JavaScript and WebGL while still maintaining a highly responsive, visually compelling 3D gaming experience.

Developers wishing to test this technology can check out the latest version of BananaBread with its peer-to-peer, multiplayer WebRTC technology and JavaScript performance improvements. BananaBread works in all browsers that support WebGL.

As high-performance games on the Web move to rival native performance, Mozilla is also
opening up the path to Web-based games on mobile. We are working with premium game
publishers such as Disney, EA and ZeptoLab who are using the same technology to bring
performance optimizations to their top-rated games.

Developers can submit fun games and apps to the Firefox Marketplace now. The Firefox
Marketplace is currently available as a preview on Firefox for Android and will come to Firefox OS later this year.

If you are at GDC this week, you can check out the Unreal Engine running on Firefox at the NVIDIA booth

Introducing Open Badges 1.0

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Get recognition for learning that happens anywhere.
Share it on the places that matter.

Mozilla Open Badges web site

Today we’re extremely proud to release Mozilla Open Badges 1.0, an exciting new online standard to recognize and verify learning. Open Badges makes it easy to…

  • earn badges for skills you learn online and offline
  • give recognition for things you teach
  • show your badges in the places that matter.

This is a project we’ve been developing for the past two years, in partnership with the MacArthur Foundation. Why is it important? These days, we all learn things in a wide variety of ways, but there are few opportunities to gain formal recognition for these skills. Traditional certifications, like degrees and diplomas, still lack the granularity to show the skills people have — like writing skills for an engineer, or project management for someone with an arts degree.

Not only that, but there’s no way to take all those skills and show them off in one place, regardless of where you’ve earned them. Open Badges changes that. It takes digital badges to a new level and makes them more powerful, networked and credible.

More than 600 leading organizations are now using Open Badges to issue badges that count toward education, careers and lifelong learning. Together we believe this can shape the future of learning, and help unlock the full educational potential of the web.

Girl Scouts can now earn digital badges for building apps as part of the “My Sash is an App” project

“We often talk about finding ways to make learning more accessible to more people,” says Erin Knight, Mozilla’s Senior Director of Learning and Badges. “Open Badges has the power to make that happen. We can legitimize learning of all kinds, and empower people to create their own custom pathways toward jobs, education and opportunity.”

Badges backpack with collections

What’s so great about Open Badges?

  • Knits skills together. Through the Open Badges shared standard, badges for the same skill-set can connect and build on one another — whether they’re issued by the same organization or many different ones. Individuals can earn badges that recognize learning and skills from multiple sources both online and offline — from learning HTML with Mozilla, to volunteering and leadership skills with Girl Scouts, to learning introductory robotics and engineering with NASA.
  • Full of information. With Open Badges, every badge has important data built in that links back to who issued it, how it was earned, and even the projects a user completed to earn it. Employers and others can dig into this rich data and see the full story of each user’s skills and achievements.
  • Can go anywhere on the web. The Open Badges backpack gives users an easy way to collect their badges, sort them by category, and display them across social networking profiles, job sites, websites and more.
  • Recognizes learning that matters. Open Badges’ free software allows any organization that meets the standard to begin issuing — and verifying — badges. Currently 600 organizations have issued 62,000 badges to 23,000 learners. A growing list of who is issuing badges is available here.
  • Free, open to anyone, and part of Mozilla’s non-profit mission. Open Badges is designed, built and backed by a broad community of contributors. The open source model means improvements made by one partner can benefit everyone, from bug fixes to new features.

current issuer badges

Get involved

And the Game On competition winners are…

Matt Thompson

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GameOn trophy

Pushing the frontiers of gaming on the web

Today we’re thrilled to announce the winners of this year’s “Game On” competition.

The competition invited game designers and developers around the world to submit their games. The goal: show how new open technologies are pushing the envelope of what’s possible on the web.

We received more than 165 great entries total, with competitors from Morocco to Russia to Canada. Games ranged from web-programmed robots, to massively multi-player “tweet wars,” to mobile-powered multipedes.

winning GameOn entries

Many took unique advantage of new open web innovations like WebRTC and WebGL to showcase new gaming potential on the web. Some used multiple devices, playing across desktops and phones. Other involved “hackable” web mechanics built right into the gameplay itself, teaching digital literacy and webmaking as players play.

The open web as gaming platform

Any web-enabled device has become a potential gaming platform — on which developers aren’t just creating games, they’re discovering new ways to play,” said Chelsea Howe, Senior Designer at TinyCo and one of the competition’s judges.

Web-native platforms mean everyone is a potential player — no proprietary software, no console publishing, no constant updates. If you can get on the internet, you can play a game.”

And the winners are…

These Game On winners will receive prizes that include red carpet treatment at this month’s Game Developers Conference in San Francisco, as well as the opportunity to have their games published with Chillingo and featured in the Firefox Marketplace.

Grand Champion & Best Multi-Device Game:
Zumbie: Blind Rage

by Jonatan Van Hove (@joonturbo), Mads Johansen, Jonas Maaloe Jespersen & Tommy Rousse (@ludist) from Copenhagen

Turn any real-world space into a virtual zombie attack. The player holds a mobile device while blindfolded as the other players guide them around using their own devices to eliminate virtual “zumbies.”

“Using web technologies allowed us to play games that are coached over video chat, or have several spotters look at the same shooter on different devices. All of these things were previously impossible due to our device-specific ad-hoc solution.”

Best Web-Only Game: Bombermine

by Mark Zubovsky, Ivan Popelyshev, Vladislav Kozulya, Stanislav Findeysen from Moscow

A Massive Multiplayer Online (MMO) game, Bombermine lets you blow stuff up with up to 1000 other players on a single map — including Deathmatch, Team Play in squads with your friends, chat and more.

“We released an English version a few weeks ago, and have started receiving huge attention world-wide. In the first three days we got around 800,000 guests.” — Mark Zubovsky

Best “Hackable Game:” Code Injection

by Nick Liow and Jason Church from Vancouver

Inject real code to move your character around. Hack other characters to steal your enemies’ abilities and share each others’ powers. Like hacking the Matrix — using real code that works on the web.

Runners Up: The quality of this year’s entries was very high, and we could only choose three winners. So please be sure to check out the runner ups and notable entries here.

Huge thanks to all who submitted to this year’s competition and joined the ten game jams we organized around the world. We’d also like to thank our stellar panel of judges, competition sponsors (NESTA & Nominet Trust) and partners (UKIE, IGDA,Github , Chillingo, Global Game Jam , NVIDIA). Game on!

Get involved

Mobilizing Mozilla: Blaze Your Own Path

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Mozilla has been a pioneer and advocate for the Web for nearly 15 years. We are dedicated to promoting open standards and creating new Web experiences that allow innovation and creativity to flourish.

We created choice and competition in the desktop browser market when we launched Firefox and we are becoming the same catalyst for change in mobile with Firefox OS, enabling developers, operators and consumers to blaze their own path.

Unleashing The Fox

Today, we are “unleashing the Fox” – our ambassador for Firefox OS.

The Fox, like Firefox OS, is fun and friendly, supportive and protective, and fast and powerful. Blazingly fast, the Fox doesn’t play by the rules. It is everywhere you need it to be—a force for good that powers your mobile world, ignites your imagination, protects you and your identity, and supercharges your life. Lively, swift, and agile, the Fox puts freedom in your hands.

At Mobile World Congress in Barcelona, attendees from the world’s largest mobile companies will experience first hand what Firefox OS brings to the world and spend time with The Fox. Last night, we made announcements at our press conference with more mobile partners from around the world regarding their commitment and plans to roll-out devices in 2013, as well as the first devices and content you will see in the market.

Firefox_Booth_MWC

We’re excited to see what happens when the fox unleashes the Web on mobile – stay tuned to see where the Fox blazes a path next.

For more information:

Mozilla Unlocks the Power of the Web on Mobile with Firefox OS

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Mozilla is excited to share that today 18 operators at Mobile World Congress 2013 in Barcelona announced their commitment to Firefox OS, which will power the world’s first Open Web Devices.

These operators include: América Móvil, China Unicom, Deutsche Telekom, Etisalat, Hutchison Three Group, KDDI, KT, MegaFon, Qtel, SingTel, Smart, Sprint, Telecom Italia Group, Telefónica, Telenor, TMN and VimpelCom. Telstra is welcoming the Mozilla initiative as an opportunity to deliver an innovative mobile Web experience to their customers. The breadth of operators now backing Mozilla’s Firefox OS demonstrates significant industry support for a fully-adaptable, unconstrained mobile platform.The first wave of Firefox OS devices will be available to consumers in Brazil, Colombia, Hungary, Mexico, Montenegro, Poland, Serbia, Spain and Venezuela. Additional markets will be announced soon.

We are working with manufacturers Alcatel (TCL), Huawei, LG and ZTE to build the first Firefox OS devices, all powered by the Qualcomm Snapdragon™ chipset.

Firefox OS
Firefox OS offers the performance, personalization and price you want in a smartphone and a beautiful, clean, intuitive, personalized and easy-to-use experience.  Firefox OS includes all the things people need from a smartphone out of the box – calls, messaging, email, camera and more – as well as the things you wish a smartphone offered, like built-in cost controls, social features with Facebook and Twitter, location-based services, the Firefox Web browser, new ability to discover one-time use and downloadable apps, Firefox Marketplace and much more.

Firefox OS offers a deep contextual search that will take you to the exact content you want instead of just generic apps in the same category. It will allow far more sophisticated and deeper search capabilities as you can search both within apps and on the Web at the same time, which is not possible with native apps. For example, search for your favorite music artist and get results to buy your favorite song, concert tickets or even listen to your favorite song instantly.

With Firefox OS, you can simply enter any search term and instantly create a one-time use or downloadable app. Creating and consuming these apps on demand puts you in complete control of your app and smartphone experience and will make it possible for you to get the exact content you want, when you want it.

Firefox OS is an extension of the Firefox experience you know and love so you can expect all the security, privacy, customization and user control Firefox has always delivered.

Firefox Marketplace
Firefox Marketplace will offer apps in categories like games, news and media, business and productivity. These apps are tied to you and your online identity to take across devices and platforms. Leading mobile apps and Web developers around the globe will leverage the power of the Web unlocked by Mozilla to release apps in the Firefox Marketplace.

The Web enables limitless innovation and with Firefox Marketplace. Every Web developer can easily create and distribute HTML5 apps so you can find an app for whatever you want – even local, niche and emerging topics. Firefox Marketplace will include popular apps such as AccuWeather, Airbnb, Box, Cut the Rope, Disney Mobile Games, EA games, Facebook, Nokia HERE, MTV Brasil, Pulse News, SoundCloud, SporTV, Terra, Time Out and Twitter as well as personally-tailored and local apps that are relevant to users in their respective regions.

Most mobile apps are built with Web technologies at the core and then wrapped in a proprietary technology to distribute the app on a specific platform. Mozilla is unlocking the Web as a mobile development platform with Firefox Marketplace and unwrapping mobile apps to enable more opportunity and control for developers and consumers.

Firefox Marketplace will make smartphones capable of offering more powerful and immersive Web app experiences. The Web now has the potential to be the world’s largest marketplace with the new Web APIs Mozilla developed. The open Web platform and these new Web APIs also enable developers to distribute apps directly, with no need for gatekeepers, true to the Mozilla mission of creating choice, innovation and opportunity on the Web.

Firefox Marketplace can be previewed on Firefox for Android Aurora and will be offered with the first Firefox OS phones to launch later this year.

We are very excited to bring Firefox OS to the world and delivering the Firefox OS experience through Open Web Devices later this year.

For more information:

WebRTC – Ringing A Mobile Phone Near You

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MWC 2013 Barcelona EricssonWebRTC or Web Real-Time Communications is an open source project led by Mozilla and a number of other companies, aiming to enable the Web with Real Time Communication (RTC) capabilities including video calls and file-sharing (currently a Firefox first), between browsers that can easily be integrated across every website. WebRTC is being standardized by the W3C WebRTC working group, to enable developers to more easily integrate real-time communications across the Web, whether on websites or mobile web apps.

WebRTC goes beyond VoIP and video conferencing, with no plugins to download or install that may not be compatible with all the browsers consumers use across desktop, mobile or tablet. The benefits of WebRTC are clear, imagine being able to shop online for a product and clicking on a product page where you can have a live video call with a customer service representative who shows you the gadget you are thinking of buying. Or as we demonstrated recently, being able to easily share almost anything on your computer or mobile device with family or friends: vacation photos, memorable videos – or even just a link to a news story you thought they might be interested in – simply by dragging the item into your video chat window.

Today, all parts of WebRTC, getUserMedia, PeerConnection and DataChannels are available to Firefox Aurora users. getUserMedia allows a developer to capture the user’s camera and microphone data (with the user’s permission) easily. PeerConnection enables the audio and video calling in a secure, hassle-free way, while DataChannels, which Mozilla is the first to implement, can be used by itself or combined with an audio/video chat to send almost any data that the browser can access. In addition, all voice, audio and data communications are encrypted allowing for highly secure human or data communication exchanges.

MWC 2013 Barcelona Ericsson

At Mobile World Congress this week, Mozilla, Ericsson and AT&T are taking WebRTC to the next level by demonstrating a proof of concept enabling Firefox to sync with a consumers existing phone number and provide calling services without any plugins to download. A demo, at our booths (Hall 8.1, booth F20 – Mozilla; Hall 2, location 2D140 – Ericsson), shows how consumers can easily take and receive video calls from their mobile phones or desktop browser using WebRTC or share their web experiences with friends or family who might be on a desktop PC or mobile phone across the other side of the world. The joint demonstration leverages Ericsson’s Web Communications Gateway, the Mozilla Firefox Social API and WebRTC support in Firefox. The demonstration also shows how Firefox can perform many functions usually confined to a mobile device, such as voice and video calls and SMS/MMS messaging. You can read the complete announcement here.

Check out our demo below:

More on WebRTC to come!

- Mozilla

 

Firefox introduces PDF viewer to browse the Web without interruption

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Firefox for Windows, Mac and Linux introduces a built-in browser PDF viewer that allows you to read PDFs directly within the browser, making reading PDFs easier because you don’t have to download the content or read it in a plugin like Reader. For example, you can use the PDF viewer to check out a menu from your favorite restaurant, view and print concert tickets or read reports without having to interrupt your browsing experience with extra clicks or downloads.

Subway1.png

Firefox for Android now available to 15 million more phones, in more languages and with more personalization

Firefox for Android  is now available to more Android devices with ARMv6 processors, bringing a better Web experience to almost 15 million more phones. This includes popular phones like LG Optimus One, T-Mobile myTouch 3G slide, HTC Wildfire S and ZTE R750.

There are many ways to personalize your Firefox Web experience and to customize the look, features and functionality. Firefox for Android introduces easy-to-use themes that let you change the look of Firefox without getting in the way, personalizing your mobile Web experience in just a few taps.

Firefox for Android now includes Traditional and Simplified Chinese locales to support a growing set of language preferences

For more information:

Firefox Flicks Video Competition Returns with Familiar and New Hollywood Faces; and an Once-In-A-Lifetime Grand Prize for the Winner

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We are proud to announce that Firefox Flicks will welcome back:  Edward Norton (Oscar Nominated Actor), Shauna Robertson (Producer of hit comedies, including Superbad & Knocked Up) and Couper Samuelson (We Own the Night and Sundance Winning short, Whiplash ), to the judging panel, along with new judges Bob Harvey (EVP Global Sales and Marketing for Panavision), Franklin Leonard (founder of the Black List) and Catherine Ogilvie (EMEA Marketing for Dolby).

All individuals and teams that submit an entry will have the chance for their Flick to be seen by millions of people around the world. On top of this, contestants will be entered to win cash prizes that can be used to pay their tuition, buy equipment, or fund their next creative project.

  • Grand Prize Award – The GPA Winner will be awarded the opportunity to take their passion for filmmaking to the next level and be flown to Los Angeles to work with top Hollywood producer, Couper Samuelson, script developer, Franklin Leonard, and other talent as well as Panavision to create their best :60 spot that will be premiered at a TBD time.
  • Early Entry Awards — There will be multiple chances to win $1,000 for submitting a flick early (first early Flick deadline submission is April 3rd, 2013). The top three early entry submission Flicks will be included in the final round. There will be three early entry awards. The second deadline will be in June.
  • Regional Winners — One winner from each contest region (North America, Latin America, Europe, Middle East, Africa and the Asia Pacific) will win a $5,000 cash prize and one runner up from each contest region will win a $2,500 cash prize.
  • People’s Choice Award — Flicks Fans will be able to vote for their favorite flick during the People’s Choice Award voting period August 1 through August 31. The three winning Flicks will receive exposure of their films throughout Firefox channels Facebook, Twitter, Vimeo, Mozilla.org…as well as an amazing Firefox Flicks swag bag.

Deadline for entries is July 31, 2013.

For more information, including submission guidelines and categories, and to enter, please visit www.firefoxflicks.org. Don’t forget to check out last year’s winners for some inspiration: http://vimeo.com/firefoxflicks

 

Firefox Flicks Judges

Edward Norton

Edward Norton has acted in the films Primal FearEveryone Says I Love YouThe People vs Larry Flynt,American History XRoundersFight ClubKeeping the FaithThe ScoreDeath to SmoochyFridaRed DragonThe 25th HourThe Italian JobDown in the ValleyThe Kingdom of HeavenThe IllusionistThe Painted VeilThe Incredible HulkPride & Glory and Leaves of Grass and Stone.

He has been nominated for two Academy Awards, for Primal Fear and American History X, and won a Golden Globe along with numerous other awards for his performances. He produced and directed Keeping the Faith and also produced Down in the Valley (Cannes Film Festival selection), The Painted VeilLeaves of Grass and the documentary By The People: The Election of Barack Obama.

Norton is also a committed social and environmental activist, supporting the UN Convention on Biological Diversity, the President’s Committee for the Arts and Humanities, Enterprise Community Partners, the Maasai Wilderness Conservation Trust, the Libby Rouse Fund for Peace, the Signature Theater Company and Friends of the High Line. Recently Norton founded CrowdRise, an innovative new web platform that brings the power of crowd-sourcing and the fun of social networking to fundraising and volunteerism.

Shauna

 

Shauna Robertson has produced some of the best comedies of the last decade. Her list of credits include Meet the ParentsElfAnchormanThe Forty Year Old Virgin,Knocked UpSuperbadPineapple Express and Forgetting Sarah Marshall. Shauna is a Canadian who moved to Hollywood to start working in the movies at age 17.

Last year she left the movie business to pursue her dreams of working in the non profit sector. In March 2010 she and her boyfriend, Edward Norton, launched the new web based company Crowdrise (http://www.crowdrise.com/) that helps individuals and charities make fundraising impactful and fun.

CouperCouper Samuelson runs Jason Blum’s Universal-based production company, Blumhouse, which in the last year has produced the horror hit, Sinister, the fourth Paranormal Activity movie, and a sequel to the 2011 hit, Insidious, due in the theaters this August. Prior to Blumhouse, Samuelson produced the forthcoming Paramount release, Destination Wedding. Made for $100,000, that film will be the lowest-budget feature produced and released theatrically by a major studio in the modern era. Samuelson began his career at Mark Cuban’s 2929, where he co-produced movies including James Gray’s We Own The Night and Two Lovers, both of which were nominated for the Cannes Palme d’Or.

Bob harveyBob Harvey, EVP Global Sales and Marketing for Panavision, the premier supplier of cinematography equipment to the motion picture industry for the second half of the20th century, has been in the business over 30 years. While working for Atari as Director of Sales for the coin op div. owned by Warner Communications, he became friendly with Clint Eastwood who helped him secure his SAG card in 1982. Warner transferred him to Panavision in 1984 where he started as Director of Marketing. He became very involved with production from start to finish of principal photography. He is a member of the American Society of Cinematographers, a charter member of the IFP for independent films, a recipient of a FINDI award for his work with new and independent filmmakers and is thought of as a mentor to many successful filmmakers today.

FranklinFranklin Leonard is the founder of the Black List, the yearly publication highlighting Hollywood’s most popular unproduced screenplays and the startup birthed to continue its mission.  Over 200 Black List scripts have been produced as feature films earning more than 140 Academy Award nominations including two of the last four Best Pictures and five of the last ten screenwriting Oscars. Franklin has worked in development at Universal Pictures and the production companies of Will Smith, Sydney Pollack and Anthony Minghella, Leonardo DiCaprio, and John Goldwyn. Before Los Angeles and all things film related, Franklin was – at different times - a business analyst at McKinsey & Co., a weekly columnist for the Trinidad Guardian in Port-au-Spain, Trinidad, and the communications director for John Cranley’s 2000 campaign for the U.S. House of Representatives in Ohio’s first district.  Since 2010, he has been named one of Hollywood Reporter’s 30 Under 30, Black Enterprise magazine’s “40 Emerging Leaders for Our Future,” AOL Black Voices “30 Black Hollywood Game Changers” and Fast Company’s “100 Most Creative People in Business.

CatherineAs General Manager, EMEA Marketing, Catherine Ogilvie is responsible for brand, product, and partner marketing throughout Europe, the Middle East, and Africa (EMEA). Catherine joined Dolby in 2009 as Vice President, Global Corporate Communications.

Prior to starting at Dolby, Catherine was Executive Vice President and General Manager at Edelman, the world’s largest independent PR agency, where she led the San Francisco office, building award-winning integrated communications programs for clients.

Previously, Catherine served as Director, Global Marketing and Communications, for the Almond Board of California, and as Senior Director, Marketing, for Napster, the original peer-to-peer music service. Catherine has also worked as a management consultant based in Munich, Germany, working with international media clients such as Bertelsmann, Kirch Gruppe, and Universal Studios.

Catherine studied theatre at Dartington College of Arts in Devon, England, and pursued post-graduate business studies at the University of London earning a Master’s degree in Marketing and Communication.

 

Mozilla Firefox Flicks Global Video Competition Returns

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We are proud to announce the return of Firefox Flicks, Mozilla’s global video competition  that invites Firefox fans and filmmakers to create short videos, or “Flicks,” that help tell the Firefox story. Last year was a huge success and we received more than 400 videos submission from thousands of filmmakers all over the world.

In 2013, the theme of Firefox Flicks is “Get Mobilized.” Its about enabling more people to take advantage of the full power of the Web and giving them better access to easily discover, enjoy and share content that can change their lives. Through Firefox Flicks we are creating energy for our upcoming mobile OS that will deliver on this promise. Everything you need to know about creating a Flick for the contest can be found in the filmmaker’s creative brief.

We want to rally the entire Mozilla community, users, fans, creators, filmmakers and animators everywhere. Starting February 13, filmmakers will submit a Flick that is 60 seconds or less that will be used in online and broadcast media campaigns.

Prizes for winners include:

  • Early Entry Awards — There will be multiple chances to win $1,000 for submitting a flick early. The top three early entry submission Flicks will be included in the final round.
  • Regional Winners — One winner from each contest region (North America, Latin America, Europe, Asia) will win a $5,000 cash prize and one runner up from each contest region will win a $2,500 cash prize.
  • People’s Choice Award — People will be able to vote for their favorite Flick during the People’s Choice Award voting period August 1 – August 31. The three winning Flicks will receive a Firefox Flicks swag bag.

We’ll be sharing more details over the coming months, including Hollywood judges, additional prizes, events and more. You can visit www.firefoxflicks.org for more details. Check out last year’s winners for some inspiration:

Be a Hero
Bogata, Columbia — Andres Felipe Mesa Rincon

Fenwick & Candy
Balmain, Australia — Gavin Fenwick Christensen, Candice Thom

I’m Falling in Love with Firefox
Cheongju-si, South Korea — Lee Sang Woo

Paranoid
London, UK – Sean O’Riordan, Remy Bazerque, Andrew Alderslade, Eleonore Cremonese

Squares
Toronto, Canada – Eric Perella, Andre Arevalo, Mark Galloway

Where the Weird Things Are Not
Alarzia, Spain –– Ferran Brooks and Ivan Cordero Raiminguez

Mozilla Recognized as Most Trusted Internet Company for Privacy

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I’m very happy to share that Mozilla has been named the Most Trusted Internet Company for Privacy in 2012, according to a study performed by the Ponemon Institute.

Their findings were released today in most-trusted-privacy-2012celebration of an internationally recognized holiday that we at Mozilla look forward to as much as any bank holiday: Data Privacy Day. The study surveyed more than 100,000 consumers in the U.S., and after all the number crunching, Mozilla ranked highest in the Internet & Social Media industry. We also made it onto the top 20 list for all companies.

This is certainly quite a distinction and the product of a user-centric philosophy implemented by contributors to the Mozilla project over the past decade. Engineers, UX designers, security, engagement, IT and privacy folks have made thousands of small decisions over the years that have collectively created the user trust reflected by this survey. This recognition is not something we sought, as we don’t view privacy as an end unto itself, but it’s greatly appreciated given all the complexities and nuances associated with privacy and security today.

The rankings have another implication. It means we as an industry all have a lot more work to do. It’s unfortunate that users largely distrust the ecosystem of online service and application providers. What we really want is an environment where those of us developing Internet and social media services and applications deepen trust in a way that empowers and protects users and engenders confidence. We all have to continue our efforts — both big and small — to create a more trustworthy environment of online products that seamlessly integrate ease of use, transparency, and user choice.

For more information about Mozilla’s ongoing work on privacy, read the Mozilla Privacy Blog, which features the latest on Do Not Track and our other initiatives. You’re also welcome to get involved in our efforts by submitting and commenting on open privacy activities in Bugzilla and our public wikis for the Privacy team and Privacy Product Roadmap.