{"id":3413,"date":"2013-04-30T10:47:49","date_gmt":"2013-04-30T18:47:49","guid":{"rendered":"http:\/\/blog.mozilla.org\/webdev\/?p=3413"},"modified":"2013-04-30T10:54:00","modified_gmt":"2013-04-30T18:54:00","slug":"mozilla-webdev-beer-and-tell-april-26-2013","status":"publish","type":"post","link":"https:\/\/blog.mozilla.org\/webdev\/2013\/04\/30\/mozilla-webdev-beer-and-tell-april-26-2013\/","title":{"rendered":"Mozilla Webdev \u201cBeer and Tell\u201d, April 26, 2013"},"content":{"rendered":"<h2>So what\u2019s a Beer and Tell?<\/h2>\n<p>A Beer and Tell is an event web developers at Mozilla hold every third Friday of the month. We share emotional and uplifting stories about projects we&#8217;re hacking on to the group. Usually open source projects. Likely with a reasonable license. Today your Beer and Tell post is written by Edna Piranha of Noodle Industries fame.<\/p>\n<h2>Last Friday, we experienced the following dramatic and exciting worlds:<\/h2>\n<ul>\n<li>Michael Kelly&#8217;s text-based adventures in JavaScript!<\/li>\n<li>Absent Erik Rose&#8217;s clickable traceback stack frames in Python!<\/li>\n<li>James Long&#8217;s scalable cloth simulation in LLJS\/asm.js!<\/li>\n<li>Chris Van&#8217;s &#8220;because my original project name was taken on Github&#8221; project GltHub!<\/li>\n<li>Edna Piranha&#8217;s (that&#8217;s me!) interactive fiction game engine thing!<\/li>\n<li>Matt Basta&#8217;s graphicsBC!<\/li>\n<\/ul>\n<h2>Text-based adventures in JavaScript<\/h2>\n<p>Reporting from hills surrounding a Martian colony, Michael Kelly shares his <a href=\"http:\/\/osmose.github.io\/sample-adventure\/\">latest project<\/a> &#8211; an ode to the time when we were young children (or possibly still unborn) &#8211; text-based adventure games in JavaScript. You can <a href=\"https:\/\/github.com\/Osmose\/sample-adventure\">play a demo<\/a>, as long as you promise to avoid viewing the source and cheating.<\/p>\n<div id=\"attachment_3434\" style=\"width: 590px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_45_PM.png\"><img aria-describedby=\"caption-attachment-3434\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-3434\" alt=\"Text adventures in JavaScript\" src=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_45_PM-580x277.png\" width=\"580\" height=\"277\" srcset=\"https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_45_PM-580x277.png 580w, https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_45_PM-940x449.png 940w, https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_45_PM.png 1022w\" sizes=\"(max-width: 580px) 100vw, 580px\" \/><\/a><p id=\"caption-attachment-3434\" class=\"wp-caption-text\">Text adventures in JavaScript<\/p><\/div>\n<h2>Clickable traceback stack frames in Python<\/h2>\n<p>While we weren&#8217;t looking, Erik Rose&#8217;s body was replaced by Mike Cooper and he presented in Erik&#8217;s voice about <a href=\"https:\/\/pypi.python.org\/pypi\/nose-progressive\/\">nose-progressive<\/a>. You can click your stack frames to open your editor &#8211; <a href=\"http:\/\/mythmon.com\/posts\/sublime-urxvt-nose-progressive.html\">view a demo<\/a> or call your local representative!<\/p>\n<h2>Scalable cloth simulation in LLJS\/asm.js<\/h2>\n<p>Like a hawk from the night sky, James Long swooshes into the Mountain View office through a wormhole and opens his high-performance laptop. He presses the space bar and an open source browser opens with a cloth simulation. He plays Gary Wright&#8217;s &#8220;Dreamweaver&#8221; while we are slowly possessed by the silky smooth cloth simulation. You too, can be <a href=\"http:\/\/jlongster.com\/s\/lljs-cloth\/\">possessed by the dance of the cloth<\/a>.<\/p>\n<div id=\"attachment_3428\" style=\"width: 590px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_36_PM.png\"><img aria-describedby=\"caption-attachment-3428\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-3428\" alt=\"cloth simulation\" src=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_36_PM-580x449.png\" width=\"580\" height=\"449\" srcset=\"https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_36_PM-580x449.png 580w, https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_36_PM.png 828w\" sizes=\"(max-width: 580px) 100vw, 580px\" \/><\/a><p id=\"caption-attachment-3428\" class=\"wp-caption-text\">cloth simulation<\/p><\/div>\n<h2>GltHub (a.k.a. because my original project name was taken)<\/h2>\n<p>Chris Van takes us on a spaceship to Jupiter and tells us about <a href=\"http:\/\/glthub.com\">GltHub<\/a>, a site that reminds you of the guilt you should feel for not closing bugs fast enough. If you want to contribute more guilt, check out the <a href=\"https:\/\/github.com\/cvan\/glthub\">rocket engine that made this<\/a>.<\/p>\n<div id=\"attachment_3429\" style=\"width: 590px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_39_PM.png\"><img aria-describedby=\"caption-attachment-3429\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-3429\" alt=\"GltHub\" src=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_39_PM-580x362.png\" width=\"580\" height=\"362\" srcset=\"https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_39_PM-580x362.png 580w, https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_39_PM-940x588.png 940w, https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_39_PM.png 1042w\" sizes=\"(max-width: 580px) 100vw, 580px\" \/><\/a><p id=\"caption-attachment-3429\" class=\"wp-caption-text\">GltHub<\/p><\/div>\n<h2>General Store<\/h2>\n<p>Edna Piranha (wait, I&#8217;m talking about myself in the third person &#8211; weird) presents an interactive fiction game engine called <a href=\"https:\/\/github.com\/ednapiranha\/generalstore\">General Store<\/a> that causes post-post-post modern, post-deconstructed encounters with the fourth kind &#8211; absurdist fiction. Also known as Lovecraft meets Kafka. Do not attempt to adjust your television, just <a href=\"http:\/\/generalgoods.net\">click around and breathe slowly<\/a>.<\/p>\n<div id=\"attachment_3430\" style=\"width: 590px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_41_PM.png\"><img aria-describedby=\"caption-attachment-3430\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-3430\" alt=\"General Store\" src=\"http:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_41_PM-580x438.png\" width=\"580\" height=\"438\" srcset=\"https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_41_PM-580x438.png 580w, https:\/\/blog.mozilla.org\/webdev\/files\/2013\/04\/Screenshot_2013-04-30_2_41_PM.png 864w\" sizes=\"(max-width: 580px) 100vw, 580px\" \/><\/a><p id=\"caption-attachment-3430\" class=\"wp-caption-text\">General Store<\/p><\/div>\n<h2>graphicsBC<\/h2>\n<p>We finally land back on planet Earth and sit comfortably in a circle around a campfire. With a flashlight under his chin pointing upwards and him staring straight at us, Matt Basta talks about <a href=\"https:\/\/github.com\/mattbasta\/graphicsbc\">graphicsBC<\/a>, a microscript for code golfers and hobbyists to create graphics. Suddenly, Tofumatt shows up in a flying motorcycle and throws his helmet into the fire.<\/p>\n<p>And that&#8217;s it for now! See you again next month.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So what\u2019s a Beer and Tell? A Beer and Tell is an event web developers at Mozilla hold every third Friday of the month. We share emotional and uplifting stories about projects we&#8217;re hacking on to the group. Usually open &hellip; <a class=\"go\" href=\"https:\/\/blog.mozilla.org\/webdev\/2013\/04\/30\/mozilla-webdev-beer-and-tell-april-26-2013\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1438,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20263,288],"tags":[],"coauthors":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Mozilla Webdev \u201cBeer and Tell\u201d, April 26, 2013 - Mozilla Web Development<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.mozilla.org\/webdev\/2013\/04\/30\/mozilla-webdev-beer-and-tell-april-26-2013\/\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"mozilla\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/blog.mozilla.org\/webdev\/2013\/04\/30\/mozilla-webdev-beer-and-tell-april-26-2013\/\",\"url\":\"https:\/\/blog.mozilla.org\/webdev\/2013\/04\/30\/mozilla-webdev-beer-and-tell-april-26-2013\/\",\"name\":\"Mozilla Webdev \u201cBeer and Tell\u201d, April 26, 2013 - 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