Firefox Mobile on ARMv6 processors
February 17th, 2012
Most smartphones use ARM processors. Much like how most PCs use x86 processors, for various reasons ARM has become the CPU of choice for mobile devices. Similar to x86, there are different versions of ARM processors that support different features. One of the biggest differences is which instruction set is supported. Instructions are the smallest units of what a processor can do, and an instruction set are the particular units that a processor knows how to run. For Intel, instruction sets were changed when they went from the 386 to the 486 to the Pentium and so on. For ARM, the instruction sets are numbered, with the most current one in use being ARMv7 (with ARMv8 in development). Confusingly, ARM’s processors themselves have similar naming, with the ARM11 being the generation that supports the ARMv6 instruction set, and ARM Cortex being the generation that supports the ARMv7 instruction set. All high-end smartphones that are currently shipping use processors that support the ARMv7 instruction set. The Apple iPhone 4S, Samsung Galaxy S2 and Galaxy Nexus, as well as others all come with similar processors. They’re all similarly fast as processors in smartphones go, and ARMv7 contains lots of features that allow programs to run very quickly.
How is this relevant to Firefox Mobile? Currently the builds we’re producing only run on processors that support ARMv7. This is partially because we’ve been working on performance for quite a while, and it’s much harder to get acceptable performance on a slower processor, so targeting only faster processors makes sense. (This is the same reason that Chrome for Android only runs on Android phones running the latest version of Android.) It’s also partially because all modern JavaScript engines ship with a JIT, which is a highly specialized piece of code that needs to know intimate details about the type of processor it’s running on. We used to produce additional builds that supported ARMv6 alongside our ARMv7 builds, but we saw lots of ARMv6-specific crashes in our crash reporting system, and we didn’t have the resources to tackle them all. Additionally, we were focused on making Firefox Mobile run well on ARMv7 processors; so making it run well on ARMv6 seemed like a stretch at the time.
Coming back to the present, we’ve got a revitalized mobile team working on a revamped Firefox Mobile that’s much faster than previous versions, so the performance target seems much more within reach. We also had people attending MozCamps and other Mozilla events across the globe last year. Dietrich visited Nairobi for some Mozilla Kenya events and found that the most widely used Android phones in Kenya are all ARMv6 devices. In addition, there are lots of Android phones being sold in China that are ARMv6. Even in the USA there are some low-end Android devices being released that are still ARMv6, like the LG Optimus Hub, which shipped in October of 2011. As of that date roughly 58% of the Android install base was comprised of ARMv6 phones. That’s a huge segment of the market that we’re not supporting.
Because of this, during the Firefox Mobile revamp Doug roped me in and asked if I would look into getting our ARMv6 builds back up and running. I started working on it figuring it wouldn’t be too bad since we used to produce builds. As it turns out, I was wrong. We managed to break things in quite a few ways since we disabled those builds. A few of them were simple fixes in our build configuration (although one of those took Mike Hommey and I a solid week of debugging to track down), but I also ran into a few problems with our custom linker. Firefox Mobile ships with a replacement for the system dynamic linker on Android. It’s pretty complicated, but this is the reason that Firefox only takes up about 15MB, whereas Chrome for Android takes up nearly 50MB after installation. Being a complicated piece of code there were some hard-to-diagnose bugs in it. Thankfully, with some input from Jacob Bramley from ARM we were able to track down the remaining problem and get builds working again.
With all the setbacks and other issues it’s not unreasonable to ask why we’re doing this. Clearly this isn’t the end of the process by any means. We still have to get automated builds back up and running on our build farm. We will undoubtedly have to shake out more ARMv6-specific bugs in our JavaScript engine and elsewhere. We’ll almost assuredly have to do some work to make performance acceptable. It’s a lot of work and it will take time, but this seems like the right thing to do given the number of users we can reach. You can follow along in Bugzilla if you’re interested in this work.
Quick QR codes for URLs from your browser
November 23rd, 2010
I’ve been doing some work on Firefox Mobile lately, and I keep winding up in situations where I have a URL that I want to load on my mobile device. It’s a pain to type URLs in with a virtual keyboard (or a tiny keyboard), so people have taken to using QR codes to encode them, and there are lots of mobile apps that can read the codes and load the URL contained within. Conveniently, the Google Charts API supports generating QR codes, so I threw together a tiny bookmarklet that generates a QR code of the page you’re currently viewing. Go to this page and drag it to your bookmarks toolbar to use it, then just click it whenever you’re viewing a URL that you need to view on your device. I’ve been using Barcode Scanner on Android to read them, and it works pretty well.