With the launch of Unreal Engine 4.7, Epic Games has added the ability to export to HTML5 as a regular part of their Windows binary engine releases. One of the world’s most advanced game engines is one step closer to delivering truly amazing content right in your browser. With this addition, developers will be able to create content in Unreal Engine 4.7, immediately compile it to the Web, and launch it in their browser of choice with the click of a button.
Epic Games’ work with WebGL and HTML5 has been part of the Unreal Engine 4 source code distribution for many months and has been maturing over the past year. While still a pre-release version, the HTML5 output is robust enough for developers to use it with their content and give feedback on the technology. Mozilla is excited to support Epic Games in their continuing effort to bring this amazing engine to the Web.
In the leadup to GDC, Mozilla will be publishing a series of articles about different aspects of the technology that makes it possible to bring native engines to the Web. Mozilla will also be showcasing several next generation Web technologies at our booth including WebVR demos built in Unreal Engine 4. Output from the engine will also be used to showcase Firefox Developer Tools and demonstrate how they can be leveraged with this type of content.
Mozilla will be taking part in Epic’s HTML5 export presentation which will be broadcast live on Twitch at 2pm PT Thursday, March 5th, and viewed at www.twitch.tv/unrealengine.
For more information on today’s news, visit Epic Games’ blog.
Come take a look at where the Web is heading at the Firefox Booth (South Hall Booth #2110) or learn more about Unreal Engine 4.7 at Epic Games’ Booth (South Hall Booth #1024).