Game On Winners: Level Up the Open Web

Julie Choi (joolzvrn)

The Mozilla Labs Game On open Web game development competition is Game Over- for now! The votes are in, the winners are chosen, and we’re fresh out of quarters.

Thanks to all who entered, the voters, and our judges!

Here are Your Winners!

BEST OVERALL: MARBLE RUN by STRAVID

What is MARBLE RUN all about? It’s about fun and easy gameplay. It’s about creativeness and playfulness. It’s about being a part of a big piece, actually a big marble run. Everyone is invited to build a track and add it to the big marble run. By doing so we will all create the longest marble run ever in history. The longer the run gets, the more special bricks will be available allowing us to build even more creative and awesome tracks. Long story short – it’s all about building stuff like we all did when we were little kids.

Resources used: PrototypeJS (http://www.prototypejs.org/), cookies-js-helper (https://github.com/tdd/cookies-js-helper), box2d-js (https://github.com/jwagner/box2d2-js)

Play the Game or See the Source

BEST TECHNOLOGY: FAR 7 by SONTAN

Far 7 is a MMORPG which allows you to become a star pilot and navigate your starship just using your browser. Here you will find everything you could be longing for: real-time battles and flights, cool soundtracks, tones of weapons, amazing quests, trade, friends, enemies, feats!

Play the Game

BEST WEB-INESS: MARBLE RUN by STRAVID

What is MARBLE RUN all about? It’s about fun and easy gameplay. It’s about creativeness and playfulness. It’s about being a part of a big piece, actually a big marble run. Everyone is invited to build a track and add it to the big marble run. By doing so we will all create the longest marble run ever in history. The longer the run gets, the more special bricks will be available allowing us to build even more creative and awesome tracks. Long story short – it’s all about building stuff like we all did when we were little kids.

Resources used: PrototypeJS (http://www.prototypejs.org/), cookies-js-helper (https://github.com/tdd/cookies-js-helper), box2d-js (https://github.com/jwagner/box2d2-js)

Play the Game or See the Source

BEST AESTHETICS: SKETCHOUT by Fi

Your home planet is being attacked by evil aliens! Use your galactic influence to draw out constellation shields and reflect the incoming missiles back at your attackers. If all else fails you can use your last defensive shield but whatever happens you mustn’t let a missile hit your planet! Created by Fi together with the Google Chrome Team.

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MOST ORIGINAL: FAVIMON by OULIPIAN

Favimon is a web-based game in which you battle your favourite websites, building a collection of icons as you attempt to conquer the web.

Resources used: Favimon is a browser game coded in HTML, CSS, JavaScript and PHP. It uses jQuery, jQuery UI and plugins qtip2, timers, and jStorage. It retrieves favicons using Google’s favicon API and the getFavicon app.

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MOST POLISHED: WEBSNOOKER by LEEK

Websnooker is a multiplayer online snooker arcade game.

Resources used: Editor: vim/geany/dreamweaver, GFX Editor: GIMP/Photoshop

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MOST FUN: ROBOTS ARE PEOPLE TOO by RAPT

Robots Are People Too (RAPT) is a complex and challenging HTML5 platformer. The exit to each level is blocked by enemies that roll, jump, fly, and shoot to prevent escape at all costs. Gameplay is exclusively two-player and uses a unique split-screen mechanic. The levels and enemies are designed to promote cooperation between players. RAPT also comes with a powerful level editor which allows players to create levels of any size. Levels are saved to the player’s account on the server, which has a public page listing custom levels that can be shared with friends!

Resources used: RAPT relies on jQuery, Google Closure Compiler, Rails, and PyNarcissus.

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COMMUNITY CHOICE: Z-TYPE by PHOBOSLAB

A Space Shoot’em’Up where you type to shoot.

Resources used: HTML5 Canvas, Audio & JavaScript via ImpactJS – http://impactjs.com/

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Closing Credits

We couldn’t have conducted the Game On competition without the help of some special people and partners:

Most of all, we want to thank every single developer who participated in making a game for the Game On competition – for showing the world what the Web can do.

GAME ON